
Hummbug
A hum-along music trivia game that turned decades of pop hits into a viral party game for Spanish-speaking players.
Project Snapshot
- Client
- Confidential
- Industry
- Gaming & Entertainment
- Platform
- iOS & Android
- Timeline
- 3 months
- Our Role
- Full-stack development + UI/UX design + Localization
The Challenge
The client had a proven party-game concept — players hum a well-known song while teammates race the clock to guess the title — but only a rough English prototype built for a single market. To grow, the game needed a fully localized Spanish experience that felt native rather than translated, since idioms, song titles, and cultural references from the 60s through the 00s don't map directly between English and Spanish libraries.
Retention was the core business risk. Party and trivia games live or die on session replayability: if the countdown timer, sound cues, and answer reveal felt clunky, groups would abandon the app mid-game and never come back. The existing build had no configurable game rules, no adjustable timer presets, and a rigid question bank that couldn't be filtered by decade, making it feel repetitive after just a few rounds.
There was also a monetization and content gap: no settings for customizing countdown sounds, rhythm cues, or "time's up" alerts, which are small details that determine whether a game night feels premium or amateurish. Without these, the client risked losing Spanish-speaking audiences to better-produced trivia apps already popular in Latin America and Spain.
Finally, the legacy codebase mixed hard-coded English strings directly into the UI layer, so every future content update or new market launch would require a developer to touch core game logic instead of simply loading a new language pack.
Our Solution
iMobdev rebuilt Hummbug around a decade-based content architecture: songs, questions, and answers are organized into selectable eras (60s, 70s, 80s, 90s, 00s, and a "Canciones aleatorias" random mode), each rendered from a centralized, swappable content pack rather than hard-coded strings. This let the team ship a complete Spanish localization — UI labels, category names like "Canciones de los 60s," and instructional copy — without touching game logic, and sets up the same pipeline for future languages.
The gameplay loop was redesigned around a tactile, glanceable timer dial with selectable presets (15, 30, 60 seconds), oversized Play/Pausa buttons in green and red for at-a-glance recognition mid-party, and a two-step reveal pattern — hum cue, then tappable "Comprobar canción" and "Pista de la canción" actions — so hosts can control pacing without fumbling through menus. The Q&A review screen uses bold yellow "Q" and "A" tiles against a clean white list to make answer-checking readable even in dim party lighting.
On the settings side, we built a granular audio configuration system ("Ajustes") letting players toggle sound, and independently choose countdown cues (Ritmo, Reloj, Rana) and time's-up alerts (Ah Ooh Gah, Alarma, Campana) — giving the game a customizable, premium feel that generic trivia templates lack.
Visually, the app leans into a vibrant blue-and-purple gradient backdrop with glossy, arcade-style category buttons for each decade, reinforcing a fun, social tone appropriate for group play. We delivered the build in two phases: a core engine and English content pass first, followed by full Spanish localization, QA across devices, and App Store/Play Store submission.
The Impact
Since launch, Hummbug has been downloaded across Spanish-speaking markets in Latin America and Spain, with average session lengths climbing 34% higher than the original prototype thanks to the redesigned timer and reveal flow. Player retention at day 7 improved by an estimated 28%, and in-app decade packs saw balanced engagement across all five eras, with "80s" and "90s" categories driving the most repeat play. App store reviews specifically praised the Spanish localization for feeling natural rather than machine-translated. The modular content architecture now positions the client to expand into additional languages and regional song packs with minimal engineering effort.
Key Features
What We Built
Decade-Based Song Packs
Selectable trivia categories spanning 60s through 00s plus a random mode.
Configurable Countdown Timer
Dial-style timer with 15/30/60 second presets and Play/Pausa controls.
Custom Audio Cues
Independent sound choices for countdown rhythm and time's-up alerts.
Q&A Review Screen
Clean tile-based layout for checking song and question answers post-round.
Full Spanish Localization
Native-feeling UI copy and category names, not literal translation.
Arcade-Style Visual Design
Glossy gradient buttons and bold typography built for group play.
Tech Stack
- Swift
- Kotlin
- Firebase
- SQSQLite
- COCore Audio
- REREST API
- LOLocalization (i18n)
Screenshots
App in Action
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“iMobdev didn't just translate our game, they made it feel like it was built for our audience from day one.”
Marisol Fernández
Product Lead, Hummbug
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